Citas bibligráficas
Villanueva, R., (2022). El metaverso: ¿Un mundo virtual para generar conexiones con la marca? Caso: Nikeland [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/667185
Villanueva, R., El metaverso: ¿Un mundo virtual para generar conexiones con la marca? Caso: Nikeland [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2022. http://hdl.handle.net/10757/667185
@misc{renati/403924,
title = "El metaverso: ¿Un mundo virtual para generar conexiones con la marca? Caso: Nikeland",
author = "Villanueva Ayala, Raiza Lizandra",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2022"
}
This research article studies the impact of brands through immersive advertising, within a new environment: the metaverse, a virtual space with great creative potential. For the qualitative study of the case Nike's virtual world was chosen: Nikeland, which is located in the Roblox metaverse. These three sections are developed: the metaverse, immersive advertising and casual gamers. With the aim of analyzing what are the perceptions that generate emotional connections in casual gamers from 18 to 30 years old in this virtual space through immersive advertising. Detecting as the main finding, that the virtual experience generates a positive connection with the users without reaching saturation, having as its main promise of value entertainment, where the elements of the metaverse stimulate the co-creation of a narrative between the players and the community and the brand. In this way, the user will feel part of the brand culture rather than a possible commercial prospect.
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