Citas bibligráficas
Tamara, L., (2024). LA GAMIFICACIÓN COMO HERRAMIENTA TECNOLÓGICA Y LA MOTIVACIÓN ACADÉMICA DE LOS ESTUDIANTES DE LA I.E. INICIAL 332 RECUAY – ANCASH, 2023 [Universidad Nacional de Educación Enrique Guzmán y Valle]. https://repositorio.une.edu.pe/handle/20.500.14039/10969
Tamara, L., LA GAMIFICACIÓN COMO HERRAMIENTA TECNOLÓGICA Y LA MOTIVACIÓN ACADÉMICA DE LOS ESTUDIANTES DE LA I.E. INICIAL 332 RECUAY – ANCASH, 2023 []. PE: Universidad Nacional de Educación Enrique Guzmán y Valle; 2024. https://repositorio.une.edu.pe/handle/20.500.14039/10969
@misc{renati/1738743,
title = "LA GAMIFICACIÓN COMO HERRAMIENTA TECNOLÓGICA Y LA MOTIVACIÓN ACADÉMICA DE LOS ESTUDIANTES DE LA I.E. INICIAL 332 RECUAY – ANCASH, 2023",
author = "Tamara Castillo, Leonorilda Rosalva",
publisher = "Universidad Nacional de Educación Enrique Guzmán y Valle",
year = "2024"
}
The objective of this research work is to determine the level of relationship that exists between gamification as a technological tool and the academic motivation of the students of the I.E. Inicial 332 Recuay – Ancash, 2023. The research sought to establish whether the incorporation of game elements in the educational environment influences the level of motivation of these children to participate and learn at school. In the methodological part, it had a quantitative approach, a descriptive correlational design and a transversal approach in terms of the collection of information, carried out through observation sheets on 18 children. The results of the study allowed us to better understand how gamification as a technological tool plays a very important role in promoting academic motivation in children of this age, which could have important implications for improving the quality of preschool education. The level of relationship was high, for which the Spearman Rho coefficient was used.
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