Citas bibligráficas
Aroni, E., (2023). La Gamificación y Competencias Sociales en estudiantes del Instituto Pedagógico Nacional Monterrico [Universidad Nacional de Educación Enrique Guzmán y Valle]. https://repositorio.une.edu.pe/handle/20.500.14039/10075
Aroni, E., La Gamificación y Competencias Sociales en estudiantes del Instituto Pedagógico Nacional Monterrico []. PE: Universidad Nacional de Educación Enrique Guzmán y Valle; 2023. https://repositorio.une.edu.pe/handle/20.500.14039/10075
@mastersthesis{renati/1025254,
title = "La Gamificación y Competencias Sociales en estudiantes del Instituto Pedagógico Nacional Monterrico",
author = "Aroni Tupia, Erasmo",
publisher = "Universidad Nacional de Educación Enrique Guzmán y Valle",
year = "2023"
}
The objective of this research work was to determine the relationship between gamification and social competencies in students at the higher level of a higher pedagogical institute. It was carried out with a quantitative approach, basic type, correlational scope and cross-sectional. The sample was made up of 70 students. The instruments used for data collection were the Gamification Questionnaire and the Social Competencies Questionnaire. The questionnaires were validated through Aiken's V and Cronbach's Alpha. Information was collected using a Likert scale to verify the way in which the variables behaved, using Spearman's Rho as a statistic to correlate the information. It is concluded that there is a high positive correlation between gamification and social skills in the students of an Institute. National Pedagogical Superior, with a Spearman correlation coefficient of 0.668. Likewise, a correlation coefficient of 0.520 was evident between the dimensions: dynamics, mechanics and components; 0.531 and 0.652, respectively.
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