Citas bibligráficas
Carmona, M., (2019). Clasificación de personajes antropomorfos utilizados en los videojuegos móviles entre los años 2014-2018 [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/658784
Carmona, M., Clasificación de personajes antropomorfos utilizados en los videojuegos móviles entre los años 2014-2018 [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2019. http://hdl.handle.net/10757/658784
@misc{sunedu/4387254,
title = "Clasificación de personajes antropomorfos utilizados en los videojuegos móviles entre los años 2014-2018",
author = "Carmona Rodriguez, Marco Stephano",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2019"
}
This research seeks to structure a classification system for anthropomorphic characters used in mobile video games. It is based on this premise that we propose the feasibility of generating a classification that responds to graphic processes used when developing anthropomorphic characters for video games, which will allow us to identify their reason and communicative intention as a visual element. To achieve this objective, a total of four mobile games with different thematic axes were analyzed, a process that takes into consideration premises suggested by classifications in other areas of study on anthropomorphism. At the same time, this information was complemented with interviews with experts in areas of knowledge relevant to the research, to complement the information acquired. The main result of these analyses was a group of constants that respond to emotional and physical attributions and the incorporation of contextual factors that would allow the generation of a functional classification system. Finally, it was possible to conclude that the execution of these characters integrates development and conceptualization processes like those used in graphic design, in addition, it was also possible to identify practices that could affect the process of understanding the character and its perception as a communicative piece.
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