Bibliographic citations
Vega, M., (2020). La influencia de los factores culturales latinoamericanos en el diseño y arte conceptual de personajes femeninos en videojuegos [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/653237
Vega, M., La influencia de los factores culturales latinoamericanos en el diseño y arte conceptual de personajes femeninos en videojuegos [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/653237
@misc{sunedu/3092343,
title = "La influencia de los factores culturales latinoamericanos en el diseño y arte conceptual de personajes femeninos en videojuegos",
author = "Vega Morin, Miriam Elizabeth",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
This research aims to understand the influence of Latin American cultural factors on the design and concept art of female video game characters. For this reason, it was hypothesized that the design and characterization of female characters in Latin American video games are influenced by the image of women that these societies have and that has been transforming in the last decade after the arrival of the fourth-wave feminism to Latin America. It was decided to review a sample of representative video games from four Latin American countries developed in the last five years, analyzing their graphic and cultural elements. Likewise, four specialist developers who participated in the creation of the analyzed video games were interviewed to have a better understanding of their creative process. The results of the documentary analysis evidenced a frequent use of referenced graphic resources of the North American and Asian beauty canon, as well as stereotypically stylized female bodies. However, it was evident that the narrative design and the story under which these characters are developed also influenced their characterization, personality, and design, and gave them a much more complex and consistent meaning. Finally, it can be concluded that there is a close relationship between the context, realistic or fantastic and futuristic, in which the characters operate and the level of representation of each of their cultures.
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