Bibliographic citations
Núñez, M., (2016). Efectos de las actividades lúdicas en el aprendizaje de tecnologías de información (Estudio aplicado en los estudiantes de la Carrera Profesional de Turismo de la Universidad Andina del Cusco, Semestre 2014-II. [Tesis, Universidad Andina del Cusco]. https://hdl.handle.net/20.500.12557/533
Núñez, M., Efectos de las actividades lúdicas en el aprendizaje de tecnologías de información (Estudio aplicado en los estudiantes de la Carrera Profesional de Turismo de la Universidad Andina del Cusco, Semestre 2014-II. [Tesis]. : Universidad Andina del Cusco; 2016. https://hdl.handle.net/20.500.12557/533
@phdthesis{sunedu/3043451,
title = "Efectos de las actividades lúdicas en el aprendizaje de tecnologías de información (Estudio aplicado en los estudiantes de la Carrera Profesional de Turismo de la Universidad Andina del Cusco, Semestre 2014-II.",
author = "Núñez Pacheco, Maruja",
publisher = "Universidad Andina del Cusco",
year = "2016"
}
This paper aims to analyze the effects of the implementation of recreational activities in learning Information and Communication Technologies in students of the Professional School of Tourism Andean University of Cusco. The research method used is explanatory scope and specific design preexperimental for the collection of information instruments questionnaire knowledge regarding the management of operating systems, processor, Sheet Electronics, Designer, Manager applied Database and an observation sheet to assess the procedural and attitudinal learning. The group of 34 students enrolled in the subject of Information Technologies and Communication of Vocational School of Tourism Semester 2014-II. The test results show that T student using recreational activities influence learning of Information and Communication Technologies in performance [8,769; 10,031] to [14.6273; 15.7491] on average.
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