Citas bibligráficas
Montes, J., Vela, A. (2015). Vídeo juegos y estrategias de aprendizaje en persona, familia y relaciones humanas - estudiantes de 4to grado de secundaria - Institución Educativa Colegio Nacional Iquitos - San Juan Bautista 2014 [Tesis, Universidad de la Amazonía Peruana]. http://repositorio.unapiquitos.edu.pe/handle/20.500.12737/4556
Montes, J., Vela, A. Vídeo juegos y estrategias de aprendizaje en persona, familia y relaciones humanas - estudiantes de 4to grado de secundaria - Institución Educativa Colegio Nacional Iquitos - San Juan Bautista 2014 [Tesis]. : Universidad de la Amazonía Peruana; 2015. http://repositorio.unapiquitos.edu.pe/handle/20.500.12737/4556
@misc{renati/967160,
title = "Vídeo juegos y estrategias de aprendizaje en persona, familia y relaciones humanas - estudiantes de 4to grado de secundaria - Institución Educativa Colegio Nacional Iquitos - San Juan Bautista 2014",
author = "Vela Ayala, Alisson Jhoana",
publisher = "Universidad de la Amazonía Peruana",
year = "2015"
}
The research aimed to: Understand the influence of video games learning strategies in individual, family and human relations - 4th graders secondary - school Colegio Nacional Iquitos - San Juan Bautista 2014. The study belongs to the model of quantitative research because a clear distinction between subject and object of research, part of a preconceived hypothesis was formed, concentrated in a small number of concepts (variables) determined through a process of operational definition used structured approach to data collection instrument, has support in the statistical treatment of the data. The research was correlational two variables in partnerships that link the variables: Video Games and Learning Strategies. The design to be used in the experimental study was correlational not transactional. The population settled all 4th graders secondary - school Colegio Nacional Iquitos - San Juan Bautista and the sample was intentional so we worked with 32 students 4T ° "B". The techniques used in data collection were: survey and document analysis. The sources that will be used in collecting data sources will be primary or original. The instruments used in data collection were: Questionnaire and Registration of student grades. The questionnaire was tested for validity and reliability before application. The results indicated that X2c = 19.84> X2T = 11.07, df = 4, p <0.05% with a magnitude ratio of 0.61% (moderate magnitude relationship) between the variables, accepting the research hypothesis: There is a statistically significant influence between the video games and learning strategies in individual, family and human relations - 4th graders secondary - school Colegio Nacional Iquitos - San Juan Bautista 2014.
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