Citas bibligráficas
Yabar, K., Ochoa, J. (2021). Plugin para el guardado de partidas de videojuegos usando el sistema de programación visual de Unreal Engine 4 [Universidad Andina del Cusco]. https://hdl.handle.net/20.500.12557/5948
Yabar, K., Ochoa, J. Plugin para el guardado de partidas de videojuegos usando el sistema de programación visual de Unreal Engine 4 []. PE: Universidad Andina del Cusco; 2021. https://hdl.handle.net/20.500.12557/5948
@misc{renati/960076,
title = "Plugin para el guardado de partidas de videojuegos usando el sistema de programación visual de Unreal Engine 4",
author = "Ochoa Cuba, Jesús",
publisher = "Universidad Andina del Cusco",
year = "2021"
}
The following research consists on the development of a plugin for the game engine Unreal Engine 4. This game engine is a software oriented in creating videogames that supports a modular design that is able to integrate plugins created by a third party. During this research, the goal is to create a plugin for Unreal Engine 4. This plugin has to enhance the process of implementation of a save and load system for videogames. This way, the plugin is able to integrate to the game engine and this, in turn, allows game developers to implement their own save and load systems according to their project requirements. It’s important, however, to consider that Unreal Engine 4 already includes save and load tools by default. Furthermore, this work tries to develop an alternative to the default tools; an alternative that is distributed in the shape of a plugin and that essentially has a superior quality. It’s important to determine how the plugin affects the implementation of a save and load system with respect to the default tools included in Unreal Engine 4 and, specifically, to determine if the developed plugin has a superior quality. For this reason, the ISO/IEC 9126 standard for the evaluation of software quality is used during this research. This standard allows to evaluate and compare the quality of the plugin with respect to the default tools included in Unreal Engine 4.
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