Citas bibligráficas
Panduro, V., (2015). Aplicación de un programa de juegos educativos para mejorar logros de aprendizaje en matemática en niños de 4 años de la I.E.I San Francisco de Asis - Iquitos - 2014 [Tesis, Universidad Nacional de la Amazonia Peruana]. http://repositorio.unapiquitos.edu.pe/handle/20.500.12737/4042
Panduro, V., Aplicación de un programa de juegos educativos para mejorar logros de aprendizaje en matemática en niños de 4 años de la I.E.I San Francisco de Asis - Iquitos - 2014 [Tesis]. : Universidad Nacional de la Amazonia Peruana; 2015. http://repositorio.unapiquitos.edu.pe/handle/20.500.12737/4042
@misc{renati/921891,
title = "Aplicación de un programa de juegos educativos para mejorar logros de aprendizaje en matemática en niños de 4 años de la I.E.I San Francisco de Asis - Iquitos - 2014",
author = "Panduro Vargas, Victoria Isabel",
publisher = "Universidad Nacional de la Amazonia Peruana",
year = "2015"
}
Objective: The aim of this study was to determine the effectiveness that implementation of a program of educational games on improving learning achievement in the area of mathematics, in children 4 years of IEI "St. Francis of Assisi" - Iquitos - 2014. Materials and methods: It was applied a math test to children four years old to sample of 17 children of the “kittens” section, in aleatory conditions. The study was predictive, the design was quasiexperimental and transversal. It was used chi-square, Z test and Mc Nemar test. It was observed learning mathematics differ according to the statistical group, according to the value x2 was 11,629 The proportion of positive cases of learning of mathematics in the experimental group is higher than in the control group, according to the value Zc was +1,645. The testing results after the test were The testing results after the test were X2mn =8.1; p=0,02. Conclusion: The learning of mathematics is favorable when the program of
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