Citas bibligráficas
Huamanñahui, J., (2022). Uso del juego didáctico en aprendizaje de la matemática en los estudiantes del Primer Grado de Educación Secundaria de la Institución Educativa Ciro Alegría Bazán - UGEL Chincheros –Huaccana – Apurímac [Universidad Nacional de Educación Enrique Guzmán y Valle]. http://repositorio.une.edu.pe/handle/20.500.14039/8962
Huamanñahui, J., Uso del juego didáctico en aprendizaje de la matemática en los estudiantes del Primer Grado de Educación Secundaria de la Institución Educativa Ciro Alegría Bazán - UGEL Chincheros –Huaccana – Apurímac []. PE: Universidad Nacional de Educación Enrique Guzmán y Valle; 2022. http://repositorio.une.edu.pe/handle/20.500.14039/8962
@mastersthesis{renati/920409,
title = "Uso del juego didáctico en aprendizaje de la matemática en los estudiantes del Primer Grado de Educación Secundaria de la Institución Educativa Ciro Alegría Bazán - UGEL Chincheros –Huaccana – Apurímac",
author = "Huamanñahui Arando, Juan",
publisher = "Universidad Nacional de Educación Enrique Guzmán y Valle",
year = "2022"
}
The objective of this research work is to determine the influence of the use of didactic games on the learning of the area of mathematics in first-grade secondary school students at the educational institution “Ciro Alegría de Ahuayro” Huaccana-Chincheros. The type of research was applied. A quasi-experimental design was used. The population was 50 first grade students of secondary education from the educational institution “Ciro Alegría de Ahuayro” Huaccana-Chincheros, to which the entrance test was applied, resulting in the students in classroom “A” presenting low performance. in the area of mathematics, therefore take section A as a sample, the sample was 50 students divided into 2 groups (25 from the experimental group and 25 from the control group). The research method was hypothetical deductive. An instrument was used which was the Observation Sheet on mathematics learning. 2 tests were applied, one for entry and one for exit. The entry test was applied to both groups, the control and the experimental group. The program for using a didactic game for learning mathematics was applied to the experimental group. In the sessions, the exit test was applied to both groups to see the effect of the program on improving mathematics learning. In the results, the following was observed: t=-4.093 which is less than the standard t=-196. Consequently, the null hypothesis is rejected and the alternative is accepted, with this we confirm that the use of didactic games has its effect on the learning of mathematics in the students of First Grade of Secondary Education of the Educational Institution “Ciro Alegría.
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