Citas bibligráficas
Llanos, E., Paredes, T., Quijada, I. (2021). Los juegos educativos en la resolución de problemas en estudiantes del 3er grado de Educación Primaria en la I.E. Peruano Suizo N° 7084, Villa el Salvador - UGEL 01 - 2019. [Universidad Nacional de Educación Enrique Guzmán y Valle]. http://repositorio.une.edu.pe/handle/20.500.14039/6956
Llanos, E., Paredes, T., Quijada, I. Los juegos educativos en la resolución de problemas en estudiantes del 3er grado de Educación Primaria en la I.E. Peruano Suizo N° 7084, Villa el Salvador - UGEL 01 - 2019. []. PE: Universidad Nacional de Educación Enrique Guzmán y Valle; 2021. http://repositorio.une.edu.pe/handle/20.500.14039/6956
@misc{renati/918343,
title = "Los juegos educativos en la resolución de problemas en estudiantes del 3er grado de Educación Primaria en la I.E. Peruano Suizo N° 7084, Villa el Salvador - UGEL 01 - 2019.",
author = "Quijada Anchiraico, Ingrid Rossy",
publisher = "Universidad Nacional de Educación Enrique Guzmán y Valle",
year = "2021"
}
The objective of this research work was called Educational Games in solving problems in students of the 3rd grade of Primary Education at the I.E. Peruvian Swiss N° 7084, Villa el Salvador - UGEL 01-2019, had as its main purpose to describe the influence of the educational games in problem solving in students of the 3rd grade of Education Primary in the I.E. Swiss Peruvian No. 7084, UGEL 01. Villa El Salvador, year 2019; for approaching this study it was necessary the procedures based on the paradigm quantitative, including the type of applied research, which was guided by the steps of the quasi-experimental design, with two groups, one experimental with 26 students and another control with 28 students, as the methodological framework explains, the sample is found under the type of non-probabilistic sampling being chosen as intact groups. The instruments were the Pre-test and post-test with questions directed to the resolution of problems; these have been validated using the Expert Judgment method; and they have Reliability performed using the Kúder Richardson statistic = 0.790. The results in the pretest, problem solving, experimental group was 88.5% (23 units) and in the control group 50.0% (14 units); then, in the resolution post-test problems, the experimental group only 38.5% (10 units) are in process and the group of control, 60.7% (17 units) are starting. The main conclusion was: The games educational improve significantly in the resolution of problems in the area of mathematics in the students of 3rd grade of primary school in the I.E. Peruvian Swiss No. 7084, UGEL 01 from Villa El Salvador with z = -5.387, p < 0.05 result that favors the group experimental, evidencing an average range in this group of (39.38).
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