Citas bibligráficas
Samame, M., (2024). Programa de gamificación para potenciar la comprensión de textos argumentativos en estudiantes universitarios [Universidad Católica Santo Toribio de Mogrovejo]. http://hdl.handle.net/20.500.12423/7398
Samame, M., Programa de gamificación para potenciar la comprensión de textos argumentativos en estudiantes universitarios []. PE: Universidad Católica Santo Toribio de Mogrovejo; 2024. http://hdl.handle.net/20.500.12423/7398
@mastersthesis{renati/583735,
title = "Programa de gamificación para potenciar la comprensión de textos argumentativos en estudiantes universitarios",
author = "Samame Llanos, Maria Jose",
publisher = "Universidad Católica Santo Toribio de Mogrovejo",
year = "2024"
}
Reading is a skill that allows students to understand written texts and through it they can understand the socio-cultural context in which they live. Despite the fact that it is relevant in people's lives, higher education students do not reach the expected levels. The general objective of this research is to design a proposal based on gamification to enhance the comprehension of argumentative texts in first year university students. The design of this research is descriptive-propositive. The sample consisted of one hundred and twenty students, who were selected by non-probabilistic convenience sampling. They took a test and the results showed that 20% are at the beginning, 60, 83% in process and 35, 83% achieved. The aforementioned reinforces the purpose of this study and the need to work with the problems encountered.
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons