Citas bibligráficas
Vega, M., (2021). Agresividad e Inmersión en universitarios varones usuarios de videojuegos en cabinas de internet [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/17800
Vega, M., Agresividad e Inmersión en universitarios varones usuarios de videojuegos en cabinas de internet []. PE: Pontificia Universidad Católica del Perú; 2021. http://hdl.handle.net/20.500.12404/17800
@misc{renati/537781,
title = "Agresividad e Inmersión en universitarios varones usuarios de videojuegos en cabinas de internet",
author = "Vega Valencia, Max Ernesto",
publisher = "Pontificia Universidad Católica del Perú",
year = "2021"
}
The present study aims to analyze the relationship between aggression and immersion in university male students who frequent internet rooms to play online videogames. It is theorized that immersion in online video games facilitates the download of expressions of aggression that leave the virtual plane and are expressed in everyday life (Southwell & Doyle, 2004; Huerta, 2005). Likewise, the excess or continuous use of online videogames could affect behavior patterns at a level severe enough to develop an addictive dynamic to videogames (World Health Organization, 2018). The method proposes to analyze correlations and differences according to the variables proposed by the DANE videogame file (Labrador & Villadangos, 2010), the Buss and Perry’s aggressiveness test (1992) and the Jennett & Cox’s Immersion Questionnaire (2008) following an exploratory research logic (Vera, 2005). The results indicate that aggressiveness and immersion minimally correlate with MOBA type online videogames and although they have a high immersive power, they don’t necessarily imply a higher level of aggressiveness. It is proposed that the variables of age at the start of the game, place of play and the evolution in the hours of play would greatly influence the dynamics of immersion and aggressiveness. Finally, due to the Little research carried out in the Peruvian environment, a greater study of the immersion and aggressiveness with the aforementioned variables is proposed.
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