Citas bibligráficas
Perez, G., (2022). Juegos infantiles inclusivos para el desarrollo multisensorial en espacios públicos del distrito de San Juan de Lurigancho [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/23216
Perez, G., Juegos infantiles inclusivos para el desarrollo multisensorial en espacios públicos del distrito de San Juan de Lurigancho []. PE: Pontificia Universidad Católica del Perú; 2022. http://hdl.handle.net/20.500.12404/23216
@misc{renati/532013,
title = "Juegos infantiles inclusivos para el desarrollo multisensorial en espacios públicos del distrito de San Juan de Lurigancho",
author = "Perez Reyes, Geraldine Virginia",
publisher = "Pontificia Universidad Católica del Perú",
year = "2022"
}
The Organic Law of Municipalities of Peru establishes that Municipalities must promote sports and recreation for children (Law No. 27972, 2017), because in addition to providing physical benefits, they promote values such as empathy towards people with disabilities (MINSA, 2005). Children's games in San Juan de Lurigancho are limited to the development of psychomotor skills, omitting the development of other skills such as sensory integration and inclusion. The companies Miracle, Landscape structures, Play and park, Gametime, Jambette, Playcore, Monstrum, Primary structure, Playform, Intelikids and RMD, are innovating in technical, functional and morphological aspects, but they do not focus on sensory stimulation of children with and without disability. For this reason, inclusive games are proposed for multisensory stimulation and the development of psychomotor and social capacities of children from 3 to 6 years old. In the research, techniques and methodologies of the User Centered Design (UCD) organized with the IDEO method cards have been applied. In the inductive stage, the challenge, users, stakeholders and trends were identified. Subsequently, interviews, surveys and ethnographic studies were conducted aimed at parents, specialists and others involved. The conceptualization consisted of four ethnographic studies, applying tools such as rapid ethnography, error analysis, fly on the wall, focus group, a day in the life, anthropometric analysis and personal inventories, to analyze behaviors and design proposals. Finally, for validation, scale digital modeling, experience prototyping, interviews and structural analysis were carried out. The proposals are expected to prevent conditions and improve psychomotor abilities, especially today where many playgrounds and stimulation centers remain disabled.
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