Citas bibligráficas
Olivera, F., Santos, D., Carhuancho, J., Giraldo, G. (2023). Plan de negocios para el diseño de juegos de mesa como herramienta para capacitaciones en medianas y grandes empresas de Lima [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/24392
Olivera, F., Santos, D., Carhuancho, J., Giraldo, G. Plan de negocios para el diseño de juegos de mesa como herramienta para capacitaciones en medianas y grandes empresas de Lima []. PE: Pontificia Universidad Católica del Perú; 2023. http://hdl.handle.net/20.500.12404/24392
@mastersthesis{renati/530762,
title = "Plan de negocios para el diseño de juegos de mesa como herramienta para capacitaciones en medianas y grandes empresas de Lima",
author = "Giraldo Ccollana, George Antony",
publisher = "Pontificia Universidad Católica del Perú",
year = "2023"
}
The objective of this work is to propose a solution to train company workers, who suffer from a lack of commitment, low productivity indicators, demotivation and low learning. To find the solution, the Design Thinking methodology was used to be able to empathize with the user; on the other hand, the Lean Startup methodology was used to create the prototype in the least time and cost possible, and then make the necessary corrections after interaction with the user. The development of the work began by addressing the current business context, where there is a high predisposition of the companies (interviewed) for the search for more playful and dynamic training, then it continued with the identification of the problem. Based on what was found, a solution was proposed that was later prototyped and tested with the user, to obtain feedback. As a result, the creation of board games based on the gamification technique is proposed, to be used as training instruments for workers, generating a favorable change, which are: increased attendance at training by 20%, increased learning by 13% and increased productivity by up to 14%; which will be obtained at a lower cost than traditional training, with savings of up to 200%. After the implementation of the business, it is recommended to increase more diverse training topics, standardization of the games and digitize the games, in order to achieve greater coverage of the companies.
IMPORTANTE
La información contenida en este registro es de entera responsabilidad de la universidad, institución o escuela de educación superior que administra el repositorio académico digital donde se encuentra el trabajo de investigación y/o proyecto, los cuales son conducentes a optar títulos profesionales y grados académicos. SUNEDU no se hace responsable por los contenidos accesibles a través del Registro Nacional de Trabajos de Investigación – RENATI.