Citas bibligráficas
Valladares, M., (2024). El juego de roles como estrategia para el desarrollo de la oralidad en niños de 4 años de una institución privada de Lima [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/27963
Valladares, M., El juego de roles como estrategia para el desarrollo de la oralidad en niños de 4 años de una institución privada de Lima []. PE: Pontificia Universidad Católica del Perú; 2024. http://hdl.handle.net/20.500.12404/27963
@misc{renati/527214,
title = "El juego de roles como estrategia para el desarrollo de la oralidad en niños de 4 años de una institución privada de Lima",
author = "Valladares Jarama, Maria-Fatima",
publisher = "Pontificia Universidad Católica del Perú",
year = "2024"
}
In recent years, it has been evident that children at the initial level present difficulties in the development of their orality, one of the reasons being the lack of relevance in the strategies that teachers implement for this purpose. For this reason, the general objective of this research is to analyze roles-playing as a strategy for the development of orality in 4 years old children from a private institution in Lima, with the specific objectives being to identify the types of role-playing games used by teachers and describe the actions they perform in role-playing to develop orality in 4 years old children. The research is carried out according to a qualitative methodology, which seeks to explain and obtain knowledge about the implementation of role-playing to promote the development of orality through the collection of extensive data. Likewise, the techniques used to collect information are the semi-structured interview and observation, with the informants being two teachers from a 4-year-old classroom and the children in the same classroom. As a result of the research, it has been found that role-playing favors the development of children's orality, being carried out as an unintentional strategy where children generate dialogues autonomously. In relation to this, it is considered that children evoke everyday moments of a family context, personifying members of their own family, while using specific elements found in the space in order to execute more realistic dramatizations.
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