Citas bibligráficas
Valdez, V., (2023). Diseño de personajes y narrativas autoficcionales animadas sobre el duelo: Strappare lungo i bordi (2021); The Midnight Gospel (2020) [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/668443
Valdez, V., Diseño de personajes y narrativas autoficcionales animadas sobre el duelo: Strappare lungo i bordi (2021); The Midnight Gospel (2020) [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/668443
@misc{renati/406631,
title = "Diseño de personajes y narrativas autoficcionales animadas sobre el duelo: Strappare lungo i bordi (2021); The Midnight Gospel (2020)",
author = "Valdez Garcia, Vanessa Fernanda ",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
This paper analyzes, from a graphical perspective, the relation between animated character design and the autofictional narratives about the mourning grief and loss in the animated series Strappare lungo i bordi (2021) and The Midnight Gospel (2020). Starting from the hypothesis that this relation will be additive, allowing the metanarrative and increasing the cognitive-emotional engagement with the viewer, and improving the narrative comprehension. In order to do that, a content analysis about the character design and mourning scenes through a character analyzing chart. In addition, interviews with character design and audiovisual narrative experts were conducted. Also, a focus group with the target of the series was hold. Thus it was identified that the character design caricature decreased in deceased characters. Besides, graphic alterations were appreciated in the character’s design with rhetorical purposes, to convey the mourning emotions of the author/main character. Likewise, the graphic self-representation in the cases wasn’t related to the metanarrative. Furthermore, The Midnight Gospel presented some comprehension problems because of the destabilizing effect that the autofictions generate. In conclusion, character design allows the metanarrative in those characters that have a more emotional weight for the author. Likewise, the emotional-cognitive engagement is given through rhetoric alterations from such character, but only when the narrative had that intention. By contrast, the self-representation does not play such an important role for the metanarrative as initially thought. Besides, the animation displays several visual narratives, including those of the characters, fostering the destabilizing effect.
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