Citas bibligráficas
Machado, M., (2023). Flat design e interactividad en el uso de la metodología E-Learning en Cibertec y UPC en 2022 [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/668370
Machado, M., Flat design e interactividad en el uso de la metodología E-Learning en Cibertec y UPC en 2022 [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/668370
@misc{renati/406264,
title = "Flat design e interactividad en el uso de la metodología E-Learning en Cibertec y UPC en 2022",
author = "Machado Joya, Michelle Johann ",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
The main objective of this research is to analyze the relationship between flat design and interactivity using E-Learning methodology at Cibertec and UPC in 2022. It is based on the hypothesis that the creation of interactive materials is due to virtualization. This virtualization has created various ways of developing intuition and reception of visual content through the flat design graphic style and its relationship with interactivity. The research is focused on a qualitative study with a descriptive scope to understand concepts and create a content analysis sheet to break down the subcategories of the flat design and interactivity variables, this is how various interactive materials from Cibertec and UPC were analyzed. In addition, the results obtained in the content analysis were contrasted with the interviews carried out with experts, supporting the findings in their experience. The main results indicate that the use of flat design for the creation of visual content in interactive materials is essential, since it creates direct contact with the receivers and arises from the use of various graphic elements for the design of the graphic guidelines of each institution. Likewise, it was found that interactivity is a key element for the intuitive and autonomous development, in addition to raising the quality of said materials through interaction and its design of interfaces with both recreational and informative objectives. Therefore, it is concluded that the flat design and the interactivity present in the creation of content for interactive materials promotes memorability and visual recognition, thus building understandable and graphic interactive materials for the development of content from graphic elements, use of interactive characters, interfaces and gestures.
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons