Bibliographic citations
Libón, A., (2021). Narrativa audiovisual y estrategias transmedia del contenido generado en el canal de Twitch de “Otzdarva [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/661160
Libón, A., Narrativa audiovisual y estrategias transmedia del contenido generado en el canal de Twitch de “Otzdarva [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/661160
@misc{renati/400591,
title = "Narrativa audiovisual y estrategias transmedia del contenido generado en el canal de Twitch de “Otzdarva",
author = "Libón Cumpa, Anthony Abelardo",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
Currently there are different platforms and media in which we can find audiovisual content for all audiences. Access to the global internet, social networks, media consumption and the rise of streaming platforms such as Twitch has triggered the stories of video games to be transmitted in an audiovisual and interactive way, testing an improvement in their narrative told to the public. In addition, with the emergence of different types of streamers, the relationship they have with their viewers and with the transmedia narrative of video games that provide many skills to make a channel grow and improve its quality of content. This research analyzes the essential characteristics of the audiovisual narrative, the transmedia strategies and competencies that bring out the full potential of a channel on the Twitch platform. To do this, with a qualitative methodology, the case study of the Twitch channel of “Otzdarva” is carried out. He is a streamer of Spanish origin but English speaking live streams who produces content of the video game Dead by Daylight in an interactive way and with a high degree of transmedia competition.
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