Citas bibligráficas
Ormachea, J., (2021). Comunidades digitales y sentido de pertenencia de los videojugadores en línea [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/660979
Ormachea, J., Comunidades digitales y sentido de pertenencia de los videojugadores en línea [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/660979
@misc{renati/400395,
title = "Comunidades digitales y sentido de pertenencia de los videojugadores en línea",
author = "Ormachea Verastegui, José Miguel",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
Young people today tend to consume contents in highly diversified ways. One of the contents that has ceased to be consumed in a traditional way are the video games. The platforms on the web have identified these new needs that this sector of the population presents and have covered them thanks to the tools they have made available to the public. This has allowed groups with interests related to video games to be consolidated in the different internet portals, facilitating the forms of communication and becoming a social environment where anyone can interact with other users. Consequently, the high interconnectivity between users has managed to encourage young people to consume more video games due to multiple factors that lead to the action and consumption of these, becoming a circle thanks to the updates and novelties presented by the games and the response of the community to these new additions.
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