Citas bibligráficas
Esta es una referencia generada automáticamente. Modifíquela de ser necesario
Flores, M., Huamán, B., Romero, R., Romero, C., Valle, D. (2022). Youth Play [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/660304
Flores, M., Huamán, B., Romero, R., Romero, C., Valle, D. Youth Play [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2022. http://hdl.handle.net/10757/660304
@misc{renati/399781,
title = "Youth Play",
author = "Valle Crispín, Dana Delia",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2022"
}
Título: Youth Play
Autor(es): Flores Saavedra, Miria Ayde; Huamán Orna, Brian; Romero López, Roberto Carlos; Romero Luey, Carolina Yasmin; Valle Crispín, Dana Delia
Asesor(es): Morales Guzmán Barrón, Alex Nicolas
Palabras clave: Redes sociales; Deportes; Plataforma digital; Social networks; Sports; Digital platform
Campo OCDE: http://purl.org/pe-repo/ocde/ford#5.00.00; https://purl.org/pe-repo/ocde/ford#5.02.04
Fecha de publicación: 22-feb-2022
Institución: Universidad Peruana de Ciencias Aplicadas (UPC)
Resumen: La digitalización durante los últimos 15 años ha representado avances tecnológicos muy significativos en todo el mundo. En el Perú la tecnología ha sido cada vez más necesaria para comunicarse, socializar, conectarse con otros y ha influido en la investigación de diferentes empresas, personas y estudios.
La pandemia represento un antes y un después digital en todos los peruanos ya que impulso a que cientos de personas puedan pensar en este medio como una ventana de comunicación y con eso intentar otras actividades para siempre estar conectados.
Es por eso por lo que, decidimos crear una aplicación que represente una red social deportiva, donde se brinde actividades deportivas grupales con medidas de protección ante las restricciones sanitarias y mitigar el sedentarismo que cientos de peruanos se encontraban afrontando debido al covid-19.
Youth Play busca llegar a jóvenes del segmento C, interesados en conocer personas que compartan sus mismos intereses deportivos al aire libre como: Jugar futbol, vóley, básquet, tenis, frontón, patinaje, etc. Además, a través de una suscripción con un costo de membresía puedan asistir a eventos deportivos exclusivos para seguir conociendo y fortaleciendo lazos amicales.
Digitalization during the last 15 years has represented very significant technological advances worldwide. In Peru, technology has been increasingly necessary to communicate, socialize, connect with others and has influenced the research of different companies, people, and studies. The pandemic represented a digital before and after in all Peruvians, since it has encouraged hundreds of people to think of this medium as a window of communication and thus try other activities to always be connected. That is why we decided to create an Application that represents a sports social network, which provides group sports activities with protective measures against health restrictions and mitigates the sedentary lifestyle that hundreds of Peruvians were facing due to the covid-19. Youth Play seeks to reach young people in segment C, interested in meeting people who share their same outdoor sports interests such as: playing soccer, volleyball, basketball, tennis, fronton, skating, etc. In addition, through a subscription with a membership fee, they can attend exclusive sporting events to continue meeting and strengthening friendships.
Digitalization during the last 15 years has represented very significant technological advances worldwide. In Peru, technology has been increasingly necessary to communicate, socialize, connect with others and has influenced the research of different companies, people, and studies. The pandemic represented a digital before and after in all Peruvians, since it has encouraged hundreds of people to think of this medium as a window of communication and thus try other activities to always be connected. That is why we decided to create an Application that represents a sports social network, which provides group sports activities with protective measures against health restrictions and mitigates the sedentary lifestyle that hundreds of Peruvians were facing due to the covid-19. Youth Play seeks to reach young people in segment C, interested in meeting people who share their same outdoor sports interests such as: playing soccer, volleyball, basketball, tennis, fronton, skating, etc. In addition, through a subscription with a membership fee, they can attend exclusive sporting events to continue meeting and strengthening friendships.
Enlace al repositorio: http://hdl.handle.net/10757/660304
Disciplina académico-profesional: Administración de Empresas; Marketing; Administración de Banca y Finanzas
Institución que otorga el grado o título: Universidad Peruana de Ciencias Aplicadas (UPC). División de Estudios Profesionales para Ejecutivos (EPE)
Grado o título: Bachiller en Administración de Empresas; Bachiller en Marketing; Bachiller en Administración de Banca y Finanzas
Fecha de registro: 13-jul-2022
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons