Citas bibligráficas
Calle, A., (2022). El diseño de información y la jugabilidad en el HUD del género survival, con el ejemplo de The Forest, Stranded Deep y Green Hell. [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/659833
Calle, A., El diseño de información y la jugabilidad en el HUD del género survival, con el ejemplo de The Forest, Stranded Deep y Green Hell. [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2022. http://hdl.handle.net/10757/659833
@misc{renati/399293,
title = "El diseño de información y la jugabilidad en el HUD del género survival, con el ejemplo de The Forest, Stranded Deep y Green Hell.",
author = "Calle Román, Alexa",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2022"
}
The objective of this research is to analyze the relationship between information design and gameplay in diegetic and extradiegetic head-up displays (HUDs) of the survival genre. Given this, the hypothesis was raised that the design of the diegetic and extradiegetic HUDs of the survival genre is delimited by what users want to experience, thus reflecting in the gameplay. To verify this, the theory involved was studied documentary, and then a visual analysis of the HUDs of the survival video games: The Forest (2014), Stranded Deep (2015) and Green Hell (2019). Consequently, three experts were interviewed for their perspective on the development of a user-friendly title. The results obtained are divided into three categories: the communicative needs of the genre delimit the information elements, the visual experience of the diegetic and extradiegetic HUDs is different for each one, and the design process of a head-up display focuses on the Username. It can be concluded that there is a congruence between the design of a HUD, usability and user experience, which in itself builds the gameplay of a title.
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