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Linares, D., Van, K. (2020). Augmented Reality Modern Art Museum [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/659404
Linares, D., Van, K. Augmented Reality Modern Art Museum [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/659404
@misc{renati/398876,
title = "Augmented Reality Modern Art Museum",
author = "Van Waerebeek Alfaro, Kenzo Ettore",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
Title: Augmented Reality Modern Art Museum
Advisor(s): Aliaga Cerna, Esther
Keywords: Museo; Galería; Realidad aumentada; Aplicación móvil; Museum; Gallery; Augmented reality; Mobile application
OCDE field: http://purl.org/pe-repo/ocde/ford#2.00.00; https://purl.org/pe-repo/ocde/ford#2.02.04
Issue Date: 24-Jul-2020
Institution: Universidad Peruana de Ciencias Aplicadas (UPC)
Abstract: Los objetos artísticos expuestos en museos y galerías de arte son manifestaciones de la actividad humana. La información sobre estos elementos es amplia y se utilizan resúmenes explicativos, folletos y audio guías para ayudar a los asistentes a entender la historia de un determinado objeto en una colección. Sin embargo, estas herramientas son catalogadas como obsoletas por ser poco atractivas y no llegan a cumplir el objetivo de informar al público.
Uno de los mayores retos de los mencionados establecimientos es mantener una asistencia relevante, y esto se logra brindando una experiencia distinta a la convencional. Diferentes soluciones tecnológicas ya están siendo utilizadas en establecimientos culturales para atraer, informar y entretener de maneras no tradicionales e innovadoras.
En el caso de la realidad aumentada, existen muchas razones para implementar dicha tecnología en un museo o galería de arte. Puede utilizarse para mostrar información de lo que un visitante observa en un museo mediante paneles digitales. También, la realidad aumentada permite hacer que objetos inertes cobren vida con animaciones, lo cual podría ser provechoso en galerías de arte con colecciones que requieran mayor interpretación. Asimismo, podríamos observar cómo modelos tridimensionales se muestran en un dispositivo con el fin de guiar al asistente mediante una narración. Estas ideas darían un valor agregado a las colecciones mostradas y atraerían un mayor público objetivo.
El uso de este tipo de soluciones ayudaría a los establecimientos a adaptarse, evolucionar y conectarse con sus principales clientes, logrando generar experiencias únicas y memorables.
The artistic elements exhibited in museums and art galleries are manifestations of human activity. The information on these elements is extensive and explanatory summaries, brochures, and audio guides are used to help attendees understand the history of a particular object in a collection. However, these tools are classified as obsolete for being unattractive and they do not meet the objective of informing the public. One of the greatest challenges of the establishments is maintaining relevant assistance, and this is achieved by providing a different experience than the conventional one. Different technological solutions are already being used in cultural establishments to attract, inform and entertain in non-traditional and innovative ways. In the case of augmented reality, there are many reasons to implement such technology in a museum or art gallery. It can be used to display information of what a visitor observes in a museum through digital panels. Also, augmented reality allows inert objects to come to life with animations, which could be useful in art galleries with collections that require more interpretation. Likewise, we could observe how three-dimensional models are displayed on a device to guide the assistant through a narration. These ideas would add value to the collections displayed and would attract a larger target audience. The use of this type of solutions would help establishments adapt, evolve and connect with their main customers, generating unique and memorable experiences.
The artistic elements exhibited in museums and art galleries are manifestations of human activity. The information on these elements is extensive and explanatory summaries, brochures, and audio guides are used to help attendees understand the history of a particular object in a collection. However, these tools are classified as obsolete for being unattractive and they do not meet the objective of informing the public. One of the greatest challenges of the establishments is maintaining relevant assistance, and this is achieved by providing a different experience than the conventional one. Different technological solutions are already being used in cultural establishments to attract, inform and entertain in non-traditional and innovative ways. In the case of augmented reality, there are many reasons to implement such technology in a museum or art gallery. It can be used to display information of what a visitor observes in a museum through digital panels. Also, augmented reality allows inert objects to come to life with animations, which could be useful in art galleries with collections that require more interpretation. Likewise, we could observe how three-dimensional models are displayed on a device to guide the assistant through a narration. These ideas would add value to the collections displayed and would attract a larger target audience. The use of this type of solutions would help establishments adapt, evolve and connect with their main customers, generating unique and memorable experiences.
Link to repository: http://hdl.handle.net/10757/659404
Discipline: Ingeniería de Software
Grade or title grantor: Universidad Peruana de Ciencias Aplicadas (UPC). Facultad de Ingeniería
Grade or title: Ingeniero de Software
Register date: 24-Mar-2022
This item is licensed under a Creative Commons License