Citas bibligráficas
Paz, P., (2021). Realidad virtual aplicada en la enseñanza de las ciencias sociales: Diseño de una propuesta pedagógica para el estudio de las culturas antiguas [Tess, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/658325
Paz, P., Realidad virtual aplicada en la enseñanza de las ciencias sociales: Diseño de una propuesta pedagógica para el estudio de las culturas antiguas [Tess]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/658325
@misc{renati/397957,
title = "Realidad virtual aplicada en la enseñanza de las ciencias sociales: Diseño de una propuesta pedagógica para el estudio de las culturas antiguas",
author = "Paz Baras, Paul",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
The present work on virtual reality applied in the teaching of social sciences seeks to demonstrate the viability of this technology as a tool capable of generating meaningful learning in the teaching of history in students. Currently, technological tools have become allies in the teaching process. One of the technologies that is generating a great impact in the educational field is virtual reality. This technology has been applied in different schools and universities, because it allows a better immersion of the user in the proposed scenarios and, consequently, a greater understanding of the topics that are being worked on. In the past, the acquisition of virtual reality equipment was very expensive, however, this technology is at a stage where it can be adapted to any smartphone, only with the help of a viewer, which can even be made of cardboard. The work contemplates the application of a pedagogical design for the study of ancient cultures, making use of virtual reality with sixth grade students. The methodology used was guided by the interpretive paradigm, with a qualitative approach. In addition, the qualitative method used was that of action research. In the research, it was specified as a finding that the use of action research as an educational research design allows the reflection of pedagogical practice. This occurred in the analysis of the impact that said technology had on student learning and the effectiveness of the sessions created for that purpose. For its implementation, only mobile devices and viewers made of cardboard were required.
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