Citas bibligráficas
Zhou, D., (2020). Reputación del streamer peruano de Dota 2: la perspectiva del jugador de Dota 2 peruano [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/654794
Zhou, D., Reputación del streamer peruano de Dota 2: la perspectiva del jugador de Dota 2 peruano [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/654794
@misc{renati/393798,
title = "Reputación del streamer peruano de Dota 2: la perspectiva del jugador de Dota 2 peruano",
author = "Zhou Chan, Dante",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
The gaming industry has led to the possibility of economically subsisting on streaming. Since streamers generate income in relation to their audience, the larger their audience and the more connected they are, the greater probability of generating more income will exist. Therefore, a new business model emerges that requires reputational management to build this audience. To do this, a first analysis of the Peruvian context is needed from the perception that Peruvian Dota 2 players maintain compared to Peruvian Dota 2 streamers. That’s why, this work uses the naturalistic paradigm /interpretive that studies the public in its natural context, that is, the gamers in their gameplay and the design for this would be phenomenological because it seeks to understand the perception (reputation) of the Peruvian streamer from the point of view of Dota 2 players in general. Finally, a qualitative approach is used to obtain the opinions of the users who play Dota 2 on the Peruvian streamers, with the use of semi-structured interviews to align them in the 3 aspects to measure reputation: solid axiological dimension, committed behavior and quality of service.
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons