Bibliographic citations
Sotomayor, R., (2020). Análisis de la representación gráfica y narrativa visual de personajes en series animadas de crítica social dirigida al público adulto [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/654627
Sotomayor, R., Análisis de la representación gráfica y narrativa visual de personajes en series animadas de crítica social dirigida al público adulto [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/654627
@misc{renati/393683,
title = "Análisis de la representación gráfica y narrativa visual de personajes en series animadas de crítica social dirigida al público adulto",
author = "Sotomayor Liza, Rayza Gabriela",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
The research work has as object of study the caricature and the communication of social criticism. The general objective is to analyze the elements of graphic representation and the functions of visual narrative in the characters of animated series aimed at adult audiences over eighteen (18) years of age, to communicate content of social criticism. The investigation starts from the hypothesis that the cartoon is a graphic communication tool related to character design that counteracts the complex critical information that is emitted in animated series. As for the research methodology, it is descriptive and part of the analysis of two animated series that share the same target, but with different timing, such as South Park (1997 on television broadcast) and Big Mouth (2017 on streaming broadcast ), in order to compare graphic and narrative attributes, which allow corroborating the existence of similarity and tendency of the communicative structure. Among the main results obtained in the descriptive design sheet, the repetition of archetypes of the character and the relationship between the visual representation, made up of physical characteristics, and the narrative representation, based on the role it plays, was evidenced. Both as a product build the personification that seeks to have similarities with the viewer and the reality that surrounds him. In this way, it is concluded that the construction of a character to perform social criticism has a background prior to its graphic realization. The characters have the purpose of being the reflection of society in its different points of view, to link reality with the developed themes and satirize them to finally liven up a concise message that leads the viewer to intrigue, attention and reflection
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