Citas bibligráficas
Cortez, M., (2020). El proceso de creación de los juegos de mesa peruanos y la influencia de los juegos de mesa antecesores. Casos de estudio: C.T.M, Cholopoly y Presidente [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/654564
Cortez, M., El proceso de creación de los juegos de mesa peruanos y la influencia de los juegos de mesa antecesores. Casos de estudio: C.T.M, Cholopoly y Presidente [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/654564
@misc{renati/393557,
title = "El proceso de creación de los juegos de mesa peruanos y la influencia de los juegos de mesa antecesores. Casos de estudio: C.T.M, Cholopoly y Presidente",
author = "Cortez Pisano, Maria Giralda",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
This investigation explains the creation process of modern Peruvian board games, because graphic design gets involved in the whole process, from the central idea to the visual appearance of a board game. Starting from the hypothesis, which states that there are two consecutive processes that complement each other in order to create a board game. Furthermore, there are three types of influence in the Peruvian board games design processes, as in C.T.M, Cholopoly and Presidente. This is a qualitative and non-experimental research since the processes are observed based on visual analysis of the case study games and the interviews with the creators of those games. Results show that, before starting the design processes, referents were analyzed. Later, the game idea is created, where topics are associated with the Peruvian political context. Also, extravagant highly-coloured and jokey graphics, which are related to the previous process, are used in order to highly impact and also to guide players during the game. Therefore, it is concluded that the design process of a board game is divided into game proposal and graphic proposal. These processes differ in that the first one consolidates the central idea of the game, whereas in the second one the game's visual aspect is carried out; and both are similar because they reflect the local political idiosyncrasy.
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