Citas bibligráficas
Arias, G., (2020). Influencia de los métodos de composición de música para cine en música para videojuegos peruanos del 2014 al 2019 [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/652966
Arias, G., Influencia de los métodos de composición de música para cine en música para videojuegos peruanos del 2014 al 2019 [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/652966
@misc{renati/391568,
title = "Influencia de los métodos de composición de música para cine en música para videojuegos peruanos del 2014 al 2019",
author = "Arias Merino, Gian Franco",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
Film music is an art form present in movies for a long time, from blockbusters to experimental cinema. Just as there are classic movies that have transcended generations due to its major success, there are also legendary soundtracks that have made the experience of watching a movie even better. Along the years (since Don Juan in 1926, first movie with synchronized music), composing music for movies has developed grandly and also, it’s techniques. Just like cinema, there is another form of entertainment that already has several years active and grows stronger everyday: videogames. They share the same objectives with movies which are to entertain, communicate a message, tell a story. Each of them has its own ways, but there is an element in common and its music. Here, it has almost the same functions as in cinema, and therefore one may ask: Can I write music for videogames using the methods for composing music for cinema? Is this approach present in the peruvian context? This research aims to demonstrate that these statements are true.
Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons