Citas bibligráficas
Torres, B., (2019). Formas alternas de hacer narrativa lúdica desde los videojuegos: Un análisis de los elementos estéticos del videojuego What remains of Edith Finch [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/652900
Torres, B., Formas alternas de hacer narrativa lúdica desde los videojuegos: Un análisis de los elementos estéticos del videojuego What remains of Edith Finch [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2019. http://hdl.handle.net/10757/652900
@misc{renati/391514,
title = "Formas alternas de hacer narrativa lúdica desde los videojuegos: Un análisis de los elementos estéticos del videojuego What remains of Edith Finch",
author = "Torres Valladares, Brenda Judith",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2019"
}
The main objective of this research work has been to start with the definitions of the new genres as the words that have arisen in the world of videogames to understand the context in which we are dealing. Starting from these definitions, we begin to develop the study of various topics that make up the research work that are divided into: the narrative, the staging and the four main characters of the video game. The videogame “What remains of Edith Finch“ was used to understand the concepts developed in this research work, from this it is possible to approach the subject by exemplifying a video game for the in-depth analysis of the four main relatives of Edith that is going to lead to guide us throughout the development and final explanation of the research topic. That is why we have sought that the structure covers all the theoretical concepts as practices to be able to develop the research work. The work presented here is being carried out for the contribution towards the staging of videogames being part of one of the few research works carried out specifically focused on this topic.
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