Citas bibligráficas
Arone, R., (2020). Herramientas tecnológicas empleadas en la visita a museos y su relación con la satisfacción de los visitantes [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/652447
Arone, R., Herramientas tecnológicas empleadas en la visita a museos y su relación con la satisfacción de los visitantes [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2020. http://hdl.handle.net/10757/652447
@misc{renati/390798,
title = "Herramientas tecnológicas empleadas en la visita a museos y su relación con la satisfacción de los visitantes",
author = "Arone Borda, Rosmery",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2020"
}
The research presents an academic synthesis on the role of 21st century technologies in the experience within museums and the satisfaction it brings to visitors, including tourists. There is a significant amount of researches to present the theme of smart museums, those museums that implement technologies in order to preserve and keep the pieces that are on display. On the other hand, smart museums in the tourism sector have acquired an important role due to the new way of doing tourism inside museums with the help of technological tools such as augmented reality, 3D printing, among others that allow to interact with the pieces without the fear of damaging them. The main contribution of this research is to systematize and analyze the results of the academic research that currently exists on the subject. It is a bibliographic research based on a descriptive and evaluative review of academic sources. The study presents the most commonly used technologies throughout the visitors’ experience in the interior of the museum; the reasons for its use and its relationship with the satisfaction of visitors regarding the visit made. It is very important that museums to implement technological tools in their showrooms to adapt to new profiles of visitor, attract visitors and tourists and provide an interactive experience.
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