Citas bibligráficas
Lizarraga, O., Parimango, A. (2020). Realidad aumentada con Kinect en la enseñanza de las matemáticas para niños con síndrome de Down entre los 3-6 años de la CEBE Trujillo para el año 2020 [Tesis, Universidad Privada Antenor Orrego - UPAO]. https://hdl.handle.net/20.500.12759/6926
Lizarraga, O., Parimango, A. Realidad aumentada con Kinect en la enseñanza de las matemáticas para niños con síndrome de Down entre los 3-6 años de la CEBE Trujillo para el año 2020 [Tesis]. PE: Universidad Privada Antenor Orrego - UPAO; 2020. https://hdl.handle.net/20.500.12759/6926
@misc{renati/381870,
title = "Realidad aumentada con Kinect en la enseñanza de las matemáticas para niños con síndrome de Down entre los 3-6 años de la CEBE Trujillo para el año 2020",
author = "Parimango Pereda, Angye Abigail",
publisher = "Universidad Privada Antenor Orrego - UPAO",
year = "2020"
}
The present research work aims to develop an Augmented Reality application based on Kinect technology to complement the development in learning mathematics of children between 3 to 6 years old with Down Syndrome from the Trujillo Special Basic Education Center in the year 2020. In order to achieve the proposed objective, it was determined to study the characteristics of the teaching process in children with Down Syndrome (DS) in the institution and determine the problems that exist during the process, through 3 interviews and 2 questionnaires made to the The director and teachers of the institution were able to identify the weaknesses that children present during learning. For the development of the entire application, it was necessary to determine the requirements given by the teachers and using technological tools such as the ICONIX methodology. The Unity 3D tool was used under an object-oriented programming language C #, in addition to the entire kit that includes Kinect technology. For about 8 months we have worked in conjunction with the teachers who work at CEBE Trujillo and taking into account the characteristics of teaching and sessions according to their curricular mesh for the development of the application in such a way that it becomes a pedagogical tool to support the teacher at the time of class sessions, achieving greater participation and motivation in the learning of children with DS. The highlight of this application is the use of augmented reality with the Kinect where the user can interact with the console without the need to make physical contact, in this way the children will achieve greater concentration and attention on the topics that are intended to be taught and without having a dependency on a mobile device.
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