Bibliographic citations
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Hermoza, I., (2018). Disfunción familiar asociado a trastorno por juegos en internet en adolescentes [Tesis, Universidad Privada Antenor Orrego - UPAO]. https://hdl.handle.net/20.500.12759/4270
Hermoza, I., Disfunción familiar asociado a trastorno por juegos en internet en adolescentes [Tesis]. : Universidad Privada Antenor Orrego - UPAO; 2018. https://hdl.handle.net/20.500.12759/4270
@misc{renati/377024,
title = "Disfunción familiar asociado a trastorno por juegos en internet en adolescentes",
author = "Hermoza Leyton, Ingred Paola",
publisher = "Universidad Privada Antenor Orrego - UPAO",
year = "2018"
}
Title: Disfunción familiar asociado a trastorno por juegos en internet en adolescentes
Authors(s): Hermoza Leyton, Ingred Paola
Advisor(s): Correa Arangoitia, Alejandro Eduardo
Issue Date: 2018
Institution: Universidad Privada Antenor Orrego - UPAO
Abstract: Objetivo: El objetivo de este estudio fue establecer si la disfunción familiar se
asocia con el trastorno por juegos en internet en adolescentes.
Material y Métodos: Se realizó un estudio retrospectivo, analítico de corte
transversal, que evaluó a 287 adolescentes, seleccionándose 255 según criterios
de inclusión y exclusión que se atendieron en el consultorio de salud escolar y
adolescente del Hospital Jerusalén en febrero del 2018. Los pacientes
completaron cuestionarios como el test Apgar familiar para evaluar el grado de
funcionalidad familiar y el test de Young para evaluar el trastorno por juegos en
internet en pacientes adolescentes.
Resultados: La prevalencia del trastornos por juegos de internet (TJI) alcanzó el
32.1%. El análisis bivariado identificó al sexo masculino [OR=1.96; IC95% (1.113.46); p=0.013], familia monoparental [OR=2.08; IC95% (1.04-4.34); p=0,038] y el promedio de horas diarias de juego de 5.1 + 1.5 horas (p=0.000) estar asociados a TJI. La proporción de disfunción familiar en adolescentes con TJI fue 79.3% con ORc = 4.24; IC 95% (2.30-7.82) y p=0.000. Tras realizar el análisis multivariado se
encontró al promedio de horas diarias de juego [ORa = 0.15; IC95% (0.11- 0.21)] y
la disfunción familiar [ORa= 4.68; IC95% (1.68-13.04)] como factores asociados a
TJI en adolescentes. Conclusiones: La prevalencia de trastornos de juegos por internet es alta. El
promedio de cinco horas diarias de juego por semana y la disfunción familiar son
factores asociados a trastorno por juegos en internet. Estos hallazgos muestran
potenciales factores que podrían abordarse a través de estrategias que mejoren
este trastorno en adolescentes.
Objective: The objective of this study was to establish if the family dysfunction is risk factor for disorder online teen games. Material and Methods: An observational, analytical cross-sectional study was conducted, which evaluated 287 adolescents, selecting 255 according to inclusion and exclusion criteria that were attended in the school and adolescent health clinic of the Jerusalem Hospital in February 2018. The patients completed questionnaires with their general characteristics, the APGAR Familiar to evaluate the grade of familiar functionality and the Test Young to assess online gaming disorder in adolescent patients. Results: The prevalence of the disorders by games from the internet (TJI) reached 32.1%. The bivariate analysis identified the male sex [OR=1,96; IC95% (1.113.46); p=0.013], single-parent family [OR=2.08; IC95% (1,04-4.34); p=0,038] and average daily hours of play of 5.1 + 1.5 hours (p=0.000) were associated with TJI. The proportion of family dysfunction in adolescents with TJI was 79.3% with ORc = 4.24; IC 95% (2.30 -7.82) and p=0.000. After multivariate analysis it is considered at the average daily hours of play [ORa = 0.15; IC95% (0.11- 0.21)] and family dysfunction [ORa= 4.68; IC95% (1.69-13.30)] as independent factors associated with TJI in adolescents. Conclusions: The prevalence of disorders of internet gaming is high. The average of five daily hours of play per week and family dysfunction are factors associated with online game disorder.These findings show potential factors that could be addressed through strategies that that improve this disorder in adolescents.
Objective: The objective of this study was to establish if the family dysfunction is risk factor for disorder online teen games. Material and Methods: An observational, analytical cross-sectional study was conducted, which evaluated 287 adolescents, selecting 255 according to inclusion and exclusion criteria that were attended in the school and adolescent health clinic of the Jerusalem Hospital in February 2018. The patients completed questionnaires with their general characteristics, the APGAR Familiar to evaluate the grade of familiar functionality and the Test Young to assess online gaming disorder in adolescent patients. Results: The prevalence of the disorders by games from the internet (TJI) reached 32.1%. The bivariate analysis identified the male sex [OR=1,96; IC95% (1.113.46); p=0.013], single-parent family [OR=2.08; IC95% (1,04-4.34); p=0,038] and average daily hours of play of 5.1 + 1.5 hours (p=0.000) were associated with TJI. The proportion of family dysfunction in adolescents with TJI was 79.3% with ORc = 4.24; IC 95% (2.30 -7.82) and p=0.000. After multivariate analysis it is considered at the average daily hours of play [ORa = 0.15; IC95% (0.11- 0.21)] and family dysfunction [ORa= 4.68; IC95% (1.69-13.30)] as independent factors associated with TJI in adolescents. Conclusions: The prevalence of disorders of internet gaming is high. The average of five daily hours of play per week and family dysfunction are factors associated with online game disorder.These findings show potential factors that could be addressed through strategies that that improve this disorder in adolescents.
Link to repository: https://hdl.handle.net/20.500.12759/4270
Discipline: Medicina Humana
Grade or title grantor: Universidad Privada Antenor Orrego. Facultad de Medicina Humana
Grade or title: Médico Cirujano
Register date: 6-Sep-2018
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