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Gómez, F., Robles, B. (2021). Estudio de prefactibilidad para la instalación de un bar de videojuegos en Lima Metropolitana [Universidad de Lima]. https://hdl.handle.net/20.500.12724/13196
Gómez, F., Robles, B. Estudio de prefactibilidad para la instalación de un bar de videojuegos en Lima Metropolitana []. PE: Universidad de Lima; 2021. https://hdl.handle.net/20.500.12724/13196
@misc{renati/235163,
title = "Estudio de prefactibilidad para la instalación de un bar de videojuegos en Lima Metropolitana",
author = "Robles Chian, Bruno Fernando",
publisher = "Universidad de Lima",
year = "2021"
}
Title: Estudio de prefactibilidad para la instalación de un bar de videojuegos en Lima Metropolitana
Authors(s): Gómez Condori, Freddy Manuel; Robles Chian, Bruno Fernando
Advisor(s): Villanueva Flores, Rafael Mauricio
Keywords: Bares; Videojuegos; Estudios de factibilidad; Bars (Drinking establishments); Video games; Feasibility studies
OCDE field: https://purl.org/pe-repo/ocde/ford#2.11.04
Issue Date: 2021
Institution: Universidad de Lima
Abstract: El presente proyecto de investigación busca establecer la viabilidad de mercado, económica, financiera y social para la instalación de un bar de videojuegos en Lima Metropolitana. En base al estudio de mercado realizado, orientado al segmento meta de 18 a 35 años de los niveles socioeconómicos A y B de la zona 7 de APEIM y Barranco, se estima que la asistencia en el primer año sería de 37,128 clientes. Asimismo, a través de una encuesta aplicada a 273 personas, se definió un ticket promedio de consumo de S/ 49, lo que significarían ventas brutas de S/ 1,819,272.
This pre-feasibility study will establish the market, economic, financial and social viability for a videogame bar implementation in Lima Metropolitana. Based on the market investigation, targeted to people between 18 to 35 years of age from socioeconomic levels A and B of APEIM Zone 7 and Barranco, it is estimated that attendance in the first year would be 37,128 clients. Also, through a survey applied to 273 people, an average consumption ticket of S/ 49 was defined, which will be equivalent to gross sales up to S/ 1,819,272.
This pre-feasibility study will establish the market, economic, financial and social viability for a videogame bar implementation in Lima Metropolitana. Based on the market investigation, targeted to people between 18 to 35 years of age from socioeconomic levels A and B of APEIM Zone 7 and Barranco, it is estimated that attendance in the first year would be 37,128 clients. Also, through a survey applied to 273 people, an average consumption ticket of S/ 49 was defined, which will be equivalent to gross sales up to S/ 1,819,272.
Link to repository: https://hdl.handle.net/20.500.12724/13196
Discipline: Ingeniería Industrial
Grade or title grantor: Universidad de Lima. Facultad de Ingeniería y Arquitectura
Grade or title: Ingeniero Industrial
Juror: Tami Arrieta, Guillermo; Taquía Gutiérrez, José
Register date: 27-May-2021
This item is licensed under a Creative Commons License