Bibliographic citations
Valdivieso, J., Perez, N. (2023). El uso de técnicas de composición musical para bandas sonoras de videojuegos de aventura (1985-2022) [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/667967
Valdivieso, J., Perez, N. El uso de técnicas de composición musical para bandas sonoras de videojuegos de aventura (1985-2022) [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/667967
@misc{renati/1294289,
title = "El uso de técnicas de composición musical para bandas sonoras de videojuegos de aventura (1985-2022)",
author = "Perez Marroquin, Nicole Anais",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
The development of adventure video game soundtracks was fueled by the advancement of consoles, as year after year they advanced in technology, audio, graphics, and storage. The present work focuses on investigating how this evolution allowed video games to create a greater immersion in the player through music. The first part of the investigation focuses between the years 1985 and 1992, where the first sounds that accompanied video games appeared, these being the first prototypes of a soundtrack. Chips that were programmed to reproduce music and sound effects, called chiptune, were also developed at this time. The second part is focused between the years 1993 and 2001, where stylistic genres begin to be used and with it comes the new instrumentation with live recordings, which finally manages to use new narrative functions that were previously only explored in the cinema. Finally, the last part focuses between the years 2002 and 2022, where the musical possibilities are greater since the consoles allow composers to expand using contemporary harmony systems and adaptive music. These new opportunities are used to achieve complete player immersion.
This item is licensed under a Creative Commons License