Citas bibligráficas
Lucich, D., (2021). El papel de los escenarios en el proceso de inmersión de los jugadores explorers dentro del género de aventura en los videojuegos [Trabajo de investigación, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/657149
Lucich, D., El papel de los escenarios en el proceso de inmersión de los jugadores explorers dentro del género de aventura en los videojuegos [Trabajo de investigación]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2021. http://hdl.handle.net/10757/657149
@misc{renati/1290555,
title = "El papel de los escenarios en el proceso de inmersión de los jugadores explorers dentro del género de aventura en los videojuegos",
author = "Lucich Rodriguez, Diego Alonso",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2021"
}
The objective of this research was to determine the role of the graphic elements of the adventure genre video game scenarios in the immersion process of the explorer’s players. For this reason, it was proposed to carry out an analysis of the construction and design of scenarios in video games to be able to recognize what graphic elements are present in their development and, in this way, to be able to determine if they contribute to immersion. A qualitative cross-sectional study was carried out in which two video games belonging to this genre were analyzed: Uncharted (2016) and the legend of Zelda “Breath of the wild” (2017). These titles feature similar mechanics with different graphic styles, so you can analyze how the graphic element influences the experience. Among the main findings, it was determined that realistic environments, the presence of iconic colors and a third-person perspective are the elements that have the greatest tendency to generate the sensation of immersion due to the large amount of information that the player has to decode. Although it was determined that the graphic elements of the scenarios are part of the immersion of the explorer’s players, it is also true that they are not the most important element, since it was determined that immersion in a video game can be generated by any strong stimulus that generates emotion and motivation in the player. Therefore, the sum of various stimuli will only enhance and enhance the immersive experience.
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