Citas bibligráficas
Guevara, S., (2024). Construcción de identidad en los MMORPG en sujetos que cambian de géneroConstrucción de identidad en los MMORPG en sujetos que cambian de género [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/682909
Guevara, S., Construcción de identidad en los MMORPG en sujetos que cambian de géneroConstrucción de identidad en los MMORPG en sujetos que cambian de género [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2024. http://hdl.handle.net/10757/682909
@misc{renati/1032561,
title = "Construcción de identidad en los MMORPG en sujetos que cambian de géneroConstrucción de identidad en los MMORPG en sujetos que cambian de género",
author = "Guevara Pacheco, Sergio Elías",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2024"
}
The process of identity construction in Massive Multiplayer Online Role-Playing Games (MMORPGs) players who engage in gender swapping was described. A qualitative study using phenomenological hermeneutics was conducted, involving semi-structured interviews with seven young male participants aged 25 to 32 from metropolitan Lima. It was found that to create a character’s identity, participants integrate their individual characteristics with the chosen avatar, which serves as a mediator between fiction and the player. Due to the features of MMORPGs, players can explore different roles that are often marginalized in other contexts, such as feminine roles. The study concludes that the construction of characters engaging in gender swapping is influenced by stereotypes related to attributes, traits, and roles, aiming for agility, aesthetics, and flexibility.
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