Bibliographic citations
Dueñas, M., Mendoza, A. (2023). Solución tecnológica para niños con TDAH mediante el uso de realidad aumentada en juegos serios [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/668697
Dueñas, M., Mendoza, A. Solución tecnológica para niños con TDAH mediante el uso de realidad aumentada en juegos serios [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/668697
@misc{sunedu/3453422,
title = "Solución tecnológica para niños con TDAH mediante el uso de realidad aumentada en juegos serios",
author = "Mendoza Marin, Aldo Anderson",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
Attention Deficit Hyperactivity Disorder (ADHD) is one of the neurodevelopmental problems with the highest rate of attention demands in children worldwide. There are several manual methods for the treatment of ADHD, one of these methods involves the analysis of the family context through differential diagnosis in which physical cognitive behavioral games are used for the initial diagnosis. It was found that the tools of the traditional method of the process of differential diagnosis of ADHD in children do not allow to meet the demand for care requests. In this paper, we present an alternate digital tool for Android mobile devices using Augmented Reality (AR) with the AR Foundation Software Development Kit (SDK) in the Unity3D game engine for differential diagnosis, in which it helps the psychologist to obtain an initial diagnosis of family problems that could be aggravating the patient's situation, by analyzing the family context, as well as, a digital alternative to the cognitive behavioral game of memory tiles. As a result of the research, it was found that the solution was more effective and efficient than the traditional method in the differential diagnosis.
This item is licensed under a Creative Commons License