Bibliographic citations
Zegarra, D., (2022). Aplicación de la gamificación en la capacitación de inducción general de SSO en la empresa IGH PERU S.A. para el servicio de capacitación en la F&R MINSUR.S.A. [Universidad Tecnológica del Perú]. https://hdl.handle.net/20.500.12867/5633
Zegarra, D., Aplicación de la gamificación en la capacitación de inducción general de SSO en la empresa IGH PERU S.A. para el servicio de capacitación en la F&R MINSUR.S.A. []. PE: Universidad Tecnológica del Perú; 2022. https://hdl.handle.net/20.500.12867/5633
@misc{sunedu/3215930,
title = "Aplicación de la gamificación en la capacitación de inducción general de SSO en la empresa IGH PERU S.A. para el servicio de capacitación en la F&R MINSUR.S.A.",
author = "Zegarra Pino, Diego Jose",
publisher = "Universidad Tecnológica del Perú",
year = "2022"
}
Faced with the current health crisis, companies dedicated to training and human development services such as Inveritas Global Holdings SA constantly face challenges, one of the many that has been imposed together with the current state of health emergency, in which there has been to adapt the technology in an environment that has remained classic and ordinary for a long time, such as general induction training on Occupational Health and Safety for a not very young audience. I try to achieve a better interaction. However, much of this technological adaptation has dehumanized training, turning it into an environment increasingly rich in information thanks to the internet but with very basic levels of learning and of low quality in terms of retention and teaching. Faced with this scenario, this professional sufficiency report will show the use of a methodology called gamification which will project a visible improvement that increases the levels of learning and retention for the benefit of safety within the F&R Pisco Minsur plant to alleviate the issues raised above.
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