Bibliographic citations
Shantiori, N., (2023). Efecto del aplicativo Thatquiz en el aprendizaje del área de matemática de los estudiantes de quinto grado de Primaria de la Institución Educativa N° 31605 de la comunidad Nativa Caperucia.2022 [Universidad Nacional de Educación Enrique Guzmán y Valle]. http://repositorio.une.edu.pe/handle/20.500.14039/8986
Shantiori, N., Efecto del aplicativo Thatquiz en el aprendizaje del área de matemática de los estudiantes de quinto grado de Primaria de la Institución Educativa N° 31605 de la comunidad Nativa Caperucia.2022 []. PE: Universidad Nacional de Educación Enrique Guzmán y Valle; 2023. http://repositorio.une.edu.pe/handle/20.500.14039/8986
@misc{renati/918975,
title = "Efecto del aplicativo Thatquiz en el aprendizaje del área de matemática de los estudiantes de quinto grado de Primaria de la Institución Educativa N° 31605 de la comunidad Nativa Caperucia.2022",
author = "Shantiori Languima, Nehemias",
publisher = "Universidad Nacional de Educación Enrique Guzmán y Valle",
year = "2023"
}
The objective of this research work is to analyze the significant effect that the Thatquiz application has on the learning of the area of Mathematic of fifth grade students of primary education at Educational Institution No. 31605 of the Caperucia native community. Regarding the methodology used, the design was quasi-experimental, the quantitative approach was the type of applied research; The study sample was determined through non-probabilistic sampling where 20 students made up the experimental group and 20 the control group; As instruments, knowledge tests validated with judges and the v coefficient were used. Aiken and reliable with the two-halves method. The results showed higher averages for the experimental group (18.74) compared to the control group (12.49) after applying the Thatquiz. To test the hypotheses, the T-Student statistic was used for independent samples where p-values (0.00) lower than 0.05 were obtained, concluding that there was a significant effect of the Thatquiz application on mathematics learning.
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