Bibliographic citations
This is an automatically generated citacion. Modify it if you see fit
Mendoza, A., Paccori, E. (2023). Juegos Ancestrales para la Representación de las Nociones Matemáticas [Asociación Pukllasunchis]. http://repositorio.pukllasunchis.org/xmlui/handle/PUK/90
Mendoza, A., Paccori, E. Juegos Ancestrales para la Representación de las Nociones Matemáticas []. PE: Asociación Pukllasunchis; 2023. http://repositorio.pukllasunchis.org/xmlui/handle/PUK/90
@misc{renati/816358,
title = "Juegos Ancestrales para la Representación de las Nociones Matemáticas",
author = "Paccori Villalobos, Ersa",
publisher = "Asociación Pukllasunchis",
year = "2023"
}
Title: Juegos Ancestrales para la Representación de las Nociones Matemáticas
Authors(s): Mendoza Mollinedo, Alex Jhon; Paccori Villalobos, Ersa
Advisor(s): Guzmán Sota, Itala Evelyn
Keywords: Juegos Ancestrales; Herramienta Didáctica; Proceso Educativo
OCDE field: https://purl.org/pe-repo/ocde/ford#5.03.01
Issue Date: 7-Dec-2023
Institution: Asociación Pukllasunchis
Abstract: Resumen
El presente estudio aborda los juegos ancestrales andinos como herramientas que facilitan la representación de las nociones matemáticas desde los juegos ancestrales, su origen e importancia con la intención de incorporarlos durante el proceso educativo; sobre todo, para que niñas y niños expresen con espontaneidad la forma como se aprende cuando se hace desde las propias experiencias vivenciales la memoria del juego de sus abuelas y abuelos. Se asumen los procesos educativos a partir de la repetición memorística para aprender las nociones matemáticas sin generar espacios episódicos o anecdóticos, que propicien el relato de las experiencias a través de los recuerdos. Se constituye como una reflexión final, que cuestiona la modalidad de la EIB, cuando no se permiten espacios para el proceso educativo de los saberes ancestrales y conocimientos académicos. En la conclusión general de este estudio se ha logrado correlacionar los juegos ancestrales con las nociones del área de matemática, utilizando una matriz de desempeño de acuerdo con los procedimientos metodológicos de los juegos recuperados.
Pisi Rimayllapi Willasayki Kay yachayqa, ñawpaq andino pukllaykunata qhawarin, chaytaq ñawpaq pukllaykunamanta matemáticas nisqa yuyaykunata riqsichiyta yanapan, maymanta hamuyninta, ancha chaniyuq kayninta ima, yachay puriypi churanapaq yuyaywan; Tukuy imamanta aswantaqa, chaynapi sipaskuna, qari warmakunapas, kikinkumanta kikinkumanta imayna yachasqankuta, hatun mamankupa, abuelonkupa pukllayninta yuyarispanku, kikinkumanta willanankupaq. Procesos educativos nisqakunaqa suponekunmi umapi kuti-kutirispa, matemáticas nisqa yuyaykunata yachanapaq, mana espacios episódicos ni anecdóticos nisqakunata paqarichispa, chaykunan kallpachan yuyariykunawan experienciakuna willayta. Chayqa constituidam huk reflexión final hina, chaymi tapukun modalidad de la EIB nisqamanta, maypachachus mana permitisqachu espaciokuna proceso educativo nisqapaq ancestral yachaypaq, yachay académico nisqapaqpas. Kay yachaypa tukuyninpiqa, atikurqam ancestral pukllaykunata tupachiyta área matemática nisqapa nocionninkunawan, matriz de rendimiento nisqawan, chay recuperasqa pukllaykunapa procedimientos metodológicos nisqaman hina. Chanin rimaykuna: Ñawpa Pukllay, yupay yuyaykuna, wawakunap yachaynin, ñawpa runakunap, rurayninku paskarinankupaq, llakikuy.
Abstract The present study addresses ancestral Andean games as tools that facilitate the representation of mathematical notions from ancestral games, their origin and importance with the intention of incorporating them during the educational process; Above all, so that girls and boys can spontaneously express the way they learn when they remember their grandmothers' and grandfathers' games from their own personal experiences. Educational processes are assumed from rote repetition to learn mathematical notions without generating episodic or anecdotal spaces, which encourage the telling of experiences through memories. It is constituted as a final reflection, which questions the modality of the EIB, when spaces are not allowed for the educational process of ancestral knowledge and academic knowledge. In the general conclusion of this study, it has been possible to correlate the ancestral games with the notions of the mathematics area, using a performance matrix in accordance with the methodological procedures of the recovered games. Keywords: Ancestral Games, Didactic Tool, Educational Process, Technologies, Strategies, Digital Applications, Concrete Materials, Mathematical Notions.
Pisi Rimayllapi Willasayki Kay yachayqa, ñawpaq andino pukllaykunata qhawarin, chaytaq ñawpaq pukllaykunamanta matemáticas nisqa yuyaykunata riqsichiyta yanapan, maymanta hamuyninta, ancha chaniyuq kayninta ima, yachay puriypi churanapaq yuyaywan; Tukuy imamanta aswantaqa, chaynapi sipaskuna, qari warmakunapas, kikinkumanta kikinkumanta imayna yachasqankuta, hatun mamankupa, abuelonkupa pukllayninta yuyarispanku, kikinkumanta willanankupaq. Procesos educativos nisqakunaqa suponekunmi umapi kuti-kutirispa, matemáticas nisqa yuyaykunata yachanapaq, mana espacios episódicos ni anecdóticos nisqakunata paqarichispa, chaykunan kallpachan yuyariykunawan experienciakuna willayta. Chayqa constituidam huk reflexión final hina, chaymi tapukun modalidad de la EIB nisqamanta, maypachachus mana permitisqachu espaciokuna proceso educativo nisqapaq ancestral yachaypaq, yachay académico nisqapaqpas. Kay yachaypa tukuyninpiqa, atikurqam ancestral pukllaykunata tupachiyta área matemática nisqapa nocionninkunawan, matriz de rendimiento nisqawan, chay recuperasqa pukllaykunapa procedimientos metodológicos nisqaman hina. Chanin rimaykuna: Ñawpa Pukllay, yupay yuyaykuna, wawakunap yachaynin, ñawpa runakunap, rurayninku paskarinankupaq, llakikuy.
Abstract The present study addresses ancestral Andean games as tools that facilitate the representation of mathematical notions from ancestral games, their origin and importance with the intention of incorporating them during the educational process; Above all, so that girls and boys can spontaneously express the way they learn when they remember their grandmothers' and grandfathers' games from their own personal experiences. Educational processes are assumed from rote repetition to learn mathematical notions without generating episodic or anecdotal spaces, which encourage the telling of experiences through memories. It is constituted as a final reflection, which questions the modality of the EIB, when spaces are not allowed for the educational process of ancestral knowledge and academic knowledge. In the general conclusion of this study, it has been possible to correlate the ancestral games with the notions of the mathematics area, using a performance matrix in accordance with the methodological procedures of the recovered games. Keywords: Ancestral Games, Didactic Tool, Educational Process, Technologies, Strategies, Digital Applications, Concrete Materials, Mathematical Notions.
Link to repository: http://repositorio.pukllasunchis.org/xmlui/handle/PUK/90
Discipline: Educación Primaria Intercultural Bilingüe
Grade or title grantor: EESP Pukllasunchis
Grade or title: Bachiller en Educación Primaria Intercultural Bilingüe
Juror: Eguiluz Duffy, Cecilia María; Guevara Zambrano, Carlos Andrés; Santisteban Matto, Ruth Dina; Guevara Valdivia, Maria Graciela
Register date: 9-Dec-2023
This item is licensed under a Creative Commons License