Bibliographic citations
Kanashiro, M., (2024). La imagen audiovisual en la obra Lo que fue y no pudo ser para reflexionar en torno a la presencia del cuerpo en escena [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/27826
Kanashiro, M., La imagen audiovisual en la obra Lo que fue y no pudo ser para reflexionar en torno a la presencia del cuerpo en escena []. PE: Pontificia Universidad Católica del Perú; 2024. http://hdl.handle.net/20.500.12404/27826
@misc{renati/535740,
title = "La imagen audiovisual en la obra Lo que fue y no pudo ser para reflexionar en torno a la presencia del cuerpo en escena",
author = "Kanashiro Foy, Miguel Armando",
publisher = "Pontificia Universidad Católica del Perú",
year = "2024"
}
The present investigation addresses how the image is used in the work What Was and Could Not Be, which is the result of my creative process of the Final Project Course 1 of the Contemporary Dance career at PUCP. This work was developed during the period of confinement due to the pandemic and the only medium in which the creative process could be carried out was through video. At that starting point I found both creative and personal conflicts, since I found myself in the situation of adapting a project that had been planned to be carried out in person. For this reason, the creative process had to be designed for a result in audiovisual format and it is from this that two questions arose: the need to have an audience present on stage and my creative line. In the search for my creative line, autofiction takes on an important weight since it is in my interest to have creative processes from my experiences and then turn them into a fiction. How is the process of creating an artist? That originated a search for a new language and the questioning of “whether or not it is contemporary dance”. Finally, this research also questions the stage presence of the artist, since it is trained to be applied on stage. However, what happens to her when she is in a video? Due to all those questions mentioned, it is that the present investigation is generated within the codes of video, videodance and autofiction.
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