Bibliographic citations
Regaira, M., (2023). Hugo: Juguete físico-virtualizable para el desarrollo de la comprensión lectora en estudiantes de 1ero a 3ero de primaria en colegios públicos de Lima Sur [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/25898
Regaira, M., Hugo: Juguete físico-virtualizable para el desarrollo de la comprensión lectora en estudiantes de 1ero a 3ero de primaria en colegios públicos de Lima Sur []. PE: Pontificia Universidad Católica del Perú; 2023. http://hdl.handle.net/20.500.12404/25898
@misc{renati/529478,
title = "Hugo: Juguete físico-virtualizable para el desarrollo de la comprensión lectora en estudiantes de 1ero a 3ero de primaria en colegios públicos de Lima Sur",
author = "Regaira Panfichi, Micaela Sofía",
publisher = "Pontificia Universidad Católica del Perú",
year = "2023"
}
Inside the Villa María del Triunfo district in Lima- Peru, there is a shortage of reading habits that stimulate reading comprehension. This is based on the application of critical and creative thinking through the use of games and digital platforms for children from 1st to 3rd grade of primary school. As a theoretical framework, the “4C's of Education” was reviewed as a methodological basis and “Environmental Education” as a pedagogical approach; “Education in creativity” supported by “M-Learning” and “Gamification” as parameters for interactive learning; and Design for Behavioral Change as a design approach to influence and shape user behavior. In the state of the art, products related to the methodological and practical development of reading comprehension, remote education in Peru and physical-virtualizable toys were reviewed, of which no products or systems were found that reinforce reading habits beyond formal methods between an academic approach or a playful one and take into account the requirements of insertion in the public environment. In response to this, “Hugo“ is developed, a physical-virtualizable educational toy, which seeks to generate an emotional bond to stimulate reading comprehension, through interactive media for the development of critical thinking and creativity. Inductive studies, participatory conceptualization and validation of the proposal were carried out. After analyzing the results, it is concluded that “Hugo“ provides emotional support focused on blended education, and, through the use of digital tools, generates intrinsic reading habits as a start of development for reading comprehension.
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