Bibliographic citations
Ypanaqué, A., (2023). Diseño de videos casuísticos sobre conceptos básicos de arte y diseño gráfico para la mejora en la estética de los videojuegos indies [Pontificia Universidad Católica del Perú]. http://hdl.handle.net/20.500.12404/25187
Ypanaqué, A., Diseño de videos casuísticos sobre conceptos básicos de arte y diseño gráfico para la mejora en la estética de los videojuegos indies []. PE: Pontificia Universidad Católica del Perú; 2023. http://hdl.handle.net/20.500.12404/25187
@misc{renati/528671,
title = "Diseño de videos casuísticos sobre conceptos básicos de arte y diseño gráfico para la mejora en la estética de los videojuegos indies",
author = "Ypanaqué Rojas, Adam Jesús",
publisher = "Pontificia Universidad Católica del Perú",
year = "2023"
}
This research evidence the difficulties that Peruvian independent game developers have to get their products visible and purchased on indie games platforms such as Steam or Itch.io due to their unimpressive, disorganized and, sometimes, chaotic and improvised visual aesthetics. In addition, it has been found that there is a lack of knowledge of the Peruvian video game industry by beginner game developers, due to the difficulty of finding video game companies and educational centers because they are linked to outsourcing services such as application development. Furthermore, the game developers confess that they don’t have the knowledge to create the art for a video game, they’ve just got inspired by art styles showed in their favorite video games or used free Internet resources for it, because they have specialized about programming and gaming design. As a result, the GIMDIE project is proposed for independent developers specialized in game programming and/or design, which consists in the creation of a YouTube channel where videos about basic concepts of art and design will be uploaded using video games such as analysis cases. The objective is to ensure that indie developers can create simple but attractive aesthetics for the public to allow them to compete in virtual stores with video games from other countries and guarantee economic remuneration in exchange for the investment of time dedicated to their video game.
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