Bibliographic citations
Arribasplata, L., Cornejo, D. (2022). Diseño de una aplicación móvil usando técnicas de gamificación en la experiencia de usuario de los visitantes de centros turísticos de la ciudad de Trujillo, 2020 [Tesis, Universidad Privada del Norte]. https://hdl.handle.net/11537/29986
Arribasplata, L., Cornejo, D. Diseño de una aplicación móvil usando técnicas de gamificación en la experiencia de usuario de los visitantes de centros turísticos de la ciudad de Trujillo, 2020 [Tesis]. PE: Universidad Privada del Norte; 2022. https://hdl.handle.net/11537/29986
@misc{renati/526292,
title = "Diseño de una aplicación móvil usando técnicas de gamificación en la experiencia de usuario de los visitantes de centros turísticos de la ciudad de Trujillo, 2020",
author = "Cornejo Chunga, Daniel Badinho",
publisher = "Universidad Privada del Norte",
year = "2022"
}
This proposal was conducted to describe the characteristics of the user experience of visitors in the tourist centres of Trujillo and the aspects that should be considered in gamification techniques to propose the design of a mobile application. The Museum Experience Scale (MES) was used to evaluate the visitors' experience in a group of 384 participants. The design of the proposal was based on gamification techniques. The dimensions that comprehend the user experience were engagement, knowledge/learning, emotional connection and meaningful experience, whilst the propositive aspects considered in the design were usability, functionality and aesthetic design. Likewise, the thematic aspects on which the gamification techniques were analyzed were game mechanics and game dynamics.
This item is licensed under a Creative Commons License