Bibliographic citations
Castillo, G., Guerra, M. (2020). Influencia de la campaña publicitaria digital ‘Juega a tu manera’ de League of Legends en los estudiantes de la Facultad de Comunicaciones de la Universidad Privada del Norte – sede Trujillo, 2021 [Tesis, Universidad Privada del Norte]. https://hdl.handle.net/11537/27612
Castillo, G., Guerra, M. Influencia de la campaña publicitaria digital ‘Juega a tu manera’ de League of Legends en los estudiantes de la Facultad de Comunicaciones de la Universidad Privada del Norte – sede Trujillo, 2021 [Tesis]. PE: Universidad Privada del Norte; 2020. https://hdl.handle.net/11537/27612
@misc{renati/516331,
title = "Influencia de la campaña publicitaria digital ‘Juega a tu manera’ de League of Legends en los estudiantes de la Facultad de Comunicaciones de la Universidad Privada del Norte – sede Trujillo, 2021",
author = "Guerra Samame, Maria Fernanda",
publisher = "Universidad Privada del Norte",
year = "2020"
}
The present research aimed to analyze the influence of the advertising campaign “Play your way“ of the online game League of Legends, which is based on the concept of freedom. Characterized by using digital media as a channel of dissemination, by naturalizing its target, Generation Z, it is also characterized by promoting the participation of the female figure, in the same ways as the male figure, and promoting the development of soft skills. The research is quantitative in nature and I take as a study sample the students of the Faculty of Communication of the Universidad Privada del Norte, Trujillo campus, closely linked to the world of online games, also known as “Universe gamers“. The advertising campaign developed in the first quarter of 2021 was analyzed and tools such as systematic observation, surveys with closed questions and focus groups were used for the evaluation. Finally, the analysis determined that the advertising campaign influences the recruitment of new consumers because its message transmits the concept of freedom experienced by the players, represented by avatars, according to their personality, invokes the inclusion of the female figure in the same conditions both in evolution, roles and figure of the leader and in the development of soft skills.
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