Bibliographic citations
Vasquez, N., (2021). Estado del arte sobre la gamificación como elemento motivador en educación primaria en Latinoamérica y España (2014- 2020) [Universidad Peruana Cayetano Heredia]. https://hdl.handle.net/20.500.12866/13938
Vasquez, N., Estado del arte sobre la gamificación como elemento motivador en educación primaria en Latinoamérica y España (2014- 2020) []. PE: Universidad Peruana Cayetano Heredia; 2021. https://hdl.handle.net/20.500.12866/13938
@misc{renati/494032,
title = "Estado del arte sobre la gamificación como elemento motivador en educación primaria en Latinoamérica y España (2014- 2020)",
author = "Vasquez Palero, Nilson Erik",
publisher = "Universidad Peruana Cayetano Heredia",
year = "2021"
}
The present state of the art will address the use of gamification and motivation in education. Motivation is fundamental for student learning and therefore pedagogical strategies that are aligned to this requirement are needed, one of them being gamification. This strategy in recent years has become innovative in the educational field. Most of the experiences mention its high effectiveness in increasing student motivation; however, the existing information on the subject is not systematized. Therefore, the objective is to analyze the results about the use of Gamification as a motivational element in primary school students between 2014 and 2020, in Latin America and Spain. Regarding the methodology, a descriptive research with a qualitative approach will be developed, from which research and documents will be analyzed. For the collection of information, the bibliographic matrix and hermeneutics will be used to identify, systematize and interpret the findings. The research will be conducted in two phases, a descriptive phase and an analysis of all the documentation collected and selected from various databases.
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