Bibliographic citations
Malpartida, J., (2024). Adecuación y cambio de uso del Ex Cine Tacna como un E-sport Center en el Cercado de Lima [Trabajo de Suficiencia Profesional, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/673631
Malpartida, J., Adecuación y cambio de uso del Ex Cine Tacna como un E-sport Center en el Cercado de Lima [Trabajo de Suficiencia Profesional]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2024. http://hdl.handle.net/10757/673631
@misc{renati/417129,
title = "Adecuación y cambio de uso del Ex Cine Tacna como un E-sport Center en el Cercado de Lima",
author = "Malpartida Torres, Jazmin",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2024"
}
The video game industry is one of the largest sectors in the world in terms of popularity and revenue generated. Conse quently, competitions for the different existing video games were created, which led to the beginning of the era of electro nic sports. In these events, the main actors are electronic sports professionals: pro players. These are people who are dedicated to competing in video games professionally and earn money through this activity. In Peru, however, there is no infrastruc ture dedicated to holding e-sports tournaments and the pro fessional development of video gamers, through specialized centers. For this reason, the general objective of this professio nal proficiency project is to design an electronic sports center, e-sport center, in a pre-existing building in the city of Lima; In this way, it is intended to promote this great industry in the country. Likewise, the research carried out has three specific objectives. Firstly, furniture suitable for Peruvian pro players is designed. Secondly, a qualitative investigation is carried out on the basic needs of professional video gamers when they train or compete, with the aim of designing spaces that meet their requirements. Finally, a series of structures are created that contrast in terms of materials and coexist with the building in a harmonious way. It should be noted that various stages of context, pre-existence, user and function analysis were carried out, as well as the development of design strategies, master plan and selection of a sector.
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