Bibliographic citations
Lizarraga, G., (2023). The Last of Us y Converse: Un análisis del Product Placement y su efecto en la memoria del jugador [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/673312
Lizarraga, G., The Last of Us y Converse: Un análisis del Product Placement y su efecto en la memoria del jugador [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/673312
@misc{renati/416274,
title = "The Last of Us y Converse: Un análisis del Product Placement y su efecto en la memoria del jugador",
author = "Lizarraga Guerrero, Gabriela Alexa",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
The video game industry has witnessed substantial growth in recent years, resulting in increased brand presence within games due to high consumer engagement. While product placement in games is commonly used for marketing purposes, there are instances where game developers incorporate it to enhance storytelling realism or as a reference. An example of this can be observed in The Last of Us saga, where one of the main characters consistently wears Converse sneakers throughout both game installments. It is important to note that no official statement has confirmed a marketing agreement between Sony PlayStation and Converse. This qualitative study aims to investigate the impact of the apparent product placement of the Converse brand in The Last of Us saga on brand recall among users aged 20 to 30 in Arándana's Discord channel through semistructured interviews.
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