Bibliographic citations
Hilario, F., Gamarra, L. (2023). Video animado concurso para el nuevo aplicativo de tareo en la minera STRACON [Trabajo de suficiencia profesional, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/672299
Hilario, F., Gamarra, L. Video animado concurso para el nuevo aplicativo de tareo en la minera STRACON [Trabajo de suficiencia profesional]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/672299
@misc{renati/414532,
title = "Video animado concurso para el nuevo aplicativo de tareo en la minera STRACON",
author = "Gamarra Romero, Luis Alejandro",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
In recent decades, technologies have envolved and with it new business ideas have appeared. Various companies have precisely known how to adapt to the current context and these digital transformations, since their objective is to know how to position themselves better than their competition. In that sense, the company STRACON, which is characterized by offering comprehensive mining services and a positive impact on its communities and environment, commissioned the company AIS Consultores to create a device that cost 40 thousand dollars. To publicize this application, a corporate video was released that reported its characteristics. In addition, it was aimed at its workers with the aim of generating a sense of belonging to the STRACON family. This animated video was uploaded to the YouTube platform on November 7, 2022 and has a duration of 2 minutes. The Audiovisual Narrative of the video develops the script. In addition, it focuses on the structure based on Syd Field's paradigm, starting with Acts I, II and III. Likewise, in the Audiovisual Language, the direction of photography, the plans, its sets and decorations, the characterization of characters, the interaction between the app and the user, the sound and musicalization and the voice-over have been addressed. Also, among the Technologies and Challenges, the adversities that an audiovisual experiences, the incompatibility of the software, the non-automatic voice-over for the user, the musicalization without copyright and the skills to overcome adversities stand out.
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