Citas bibligráficas
Herrera, A., (2023). El rol del fandom prosumer en la narrativa transmedia publicitaria de League of Legends [Tesis, Universidad Peruana de Ciencias Aplicadas (UPC)]. http://hdl.handle.net/10757/668497
Herrera, A., El rol del fandom prosumer en la narrativa transmedia publicitaria de League of Legends [Tesis]. PE: Universidad Peruana de Ciencias Aplicadas (UPC); 2023. http://hdl.handle.net/10757/668497
@misc{renati/406632,
title = "El rol del fandom prosumer en la narrativa transmedia publicitaria de League of Legends",
author = "Herrera Paz, Ariam Michael",
publisher = "Universidad Peruana de Ciencias Aplicadas (UPC)",
year = "2023"
}
League of Legends is one of the most popular video games in the world and due to the wide variety of content it generates in various media, it keeps its audience loyal. Thanks to this, he managed to create many fan communities that, in most cases, participate in the creation of content from his universe. These fans, who consume and at the same time produce content, are called prosumers and this research sought to find out what role they play in the League of Legends transmedia advertising narrative. The research was carried out under a qualitative approach and a phenomenological design. The sample for this study was made up of 15 League of Legends fans/gamers, who were selected by convenience sampling, since they actively participate in their communities. Likewise, to answer the research questions, semi-structured interviews were conducted, divided into categories. From all this, the main finding was that the prosumer fandom plays an influencer role in the League of Legends transmedia advertising narrative, since it creates and shares content with different audiences and platforms, becoming a kind of free and genuine advertising for the videogame.
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